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would sooner have a small percentage of the large wagers
placed by these high rollers than lose them to other
casinos that give better odds. This has resulted in
the casinos permitting the game of Craps to have some
of the best odds for the player of any casino
game. Rules Of The Game For the dice thrower (shooter) the object of the game is to throw a 7 or an 11 on the first roll (a win) and avoid throwing a 2, 3 or 12 (a loss). If none of these numbers (2, 3, 7, 11 or 12) is thrown on the first throw (the Come-out roll) then a Point is established (the point is the number rolled) against which the shooter plays. The shooter continues to throw until one of two numbers is thrown, the Point number or a Seven. If the shooter rolls the Point before rolling a Seven he/she wins, however if the shooter throws a Seven before rolling the Point he/she loses. Betting on the game is not restricted to the shooter. While the shooter must place a wager in order to roll the dice, anyone can place a bet on the outcome of the toss. Players can bet for the shooter to win or against the shooter (with the house) saying he/she will lose. There are a large variety of wagers that can be made, this variety plus the speed of the game is a large part of the attraction of Craps. Playing The Game Four casino employees supervise the Craps game in a casino. They are: |
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The first thing to do if you want to play Craps is to place a bet. For some players this is all they want to do. A player can bet no matter whom the shooter is (you can wager for the shooter to win or for the house to win) they don't have to roll the dice themselves to wager. If you don't want to roll the dice you simply decline the offer when the dealer offers you the chance and the dealer will move on to the next player at the table. Assuming that you want to throw the dice, you have placed a bet, and it is your turn the dealer will slide 5 or 6 dice to you. From these you pick two dice (any two), these are the ones you will play with. The shooter then throws the dice for the first time. In order to prevent cheating the casino insists that:
On the first roll if the shooter throws a 7 or 11 then he/she wins, and if he/she throws a 2, 3 or 12 the shooter loses. If none of these numbers (2, 3, 7, 11 or 12) is thrown on the first throw (the Come-out roll) then a Point is established against which the shooter plays. The shooter continues to throw the dice until either the Point or a Seven is thrown, no other number is important in determining winning or losing. If the shooter rolls the Point before rolling a Seven he/she wins, however if the shooter throws a Seven before rolling the Point he/she loses.
The shooter continues to roll either Come-out rolls
or Point rolls until they lose their bet. Then the
dealer passes the dice to the next shooter (clockwise
around the table). |
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A further variation is that players can bet with the shooter or with the house (against the shooter). Basic
Bets Pass Line Bets / Don't Pass Bets are made before the Come-out roll is made. Pass Line bets are for the shooter while the Don't Pass bets are bets against the shooter Come Bets / Don't Come Bets are made after the Come-out roll, this is the only difference from Pass Line bets and Don't Pass bets. The bets pay the same and have the same odds. Note that the Point for the come bet is not the same as the Point for the Pass Line bet. If you are unsure if the toss is a Come-out roll look for a large white disc, which is placed on one of the numbers 4, 5, 6, 8, 9 or 10 on the table layout. This disc lets you know that the Point has been established, what it is, and that the next rolls will be Point rolls. These wagers pay in the following manner: |
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Odds
Bets Pass Line Odds Bets / Come Bet Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking (betting on the shooter) the odds on the Point. |
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Don't
Pass Odds Bets / Don't Come Odds Bets are made
after you make a wager on a Don't Pass. Then if a
Point is rolled, you can back up your bet by laying
(betting against the shooter) the odds on the Point.
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Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Once made a Place bet is always on except for the Come-out roll when they are always off, unless you tell the dealer differently. A Place bet is determined in the following manner.
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Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.
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Lay Bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10.
As with Buy bets the casino charges a five percent service. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41). |
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Big Six or Big Eight Bets pay even money if you win.
Hard Six Bets or Hard Eight Bets are different bets, but are won in a similar manner and payoff the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you have chosen) before seven, and before any other combination of six (for Hard Six) or eight (for Hard Eight). They both pay 9 to 1.
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Craps Rules - How to Play
At casinos the game of Craps is by far one of the most intimidating for the novice. All the untrained eye sees is a collection of players playing with great enthusiasm, chips of all denominations being placed, moved and removed with alarming speed, and too many betting options for the new player to completely understand. There is a great deal of competition between the various casinos for big money players, who often play Craps. The casinos do not want to lose these big money players.
